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Mistweaver Monk - Builds & Talents

Mistweaver Monk Abilities

Blizzard has allowed the press to unleash a torrent of Mists of Pandria information. Listed below is the latest information concerning the Mistweaver Monk. I know there are plenty of people eager to discover how the new melee healer will work!

Mistweaver Monk Builds

  • Chi Wave (7)
    • 2 Chi, 40 yard range, Instant, 20 sec cooldown
    • Requires Serpent Stance
    • You cause a wave of Chi energy to flow through friend and foe, dealing 3,843 damage or 3,843 healing. Bounces up to 5 times to targets within 10 yards.
  • Stance of the Wise Serpent (10)
    • Increases healing done by 20%, and replaces your Energy resource to Mana.
    • Any ability which costs Energy will now cost Mana instead.
  • Soothing Mists (LVL 18)
    • 200 Mana plus 200 per second, 40 yard range, Channeled
    • Heals the target for 5,144 over 7.33 seconds.
    • If your healing done by Soothing Mists is completely effective, you have a 25% chance to generate 1 Chi.
  • Internal Medicine (20)
    • Your detox spell now also clears all Magical effects when used.
  • Jasmine Force Tea (24)
    • 0 Mana plus 1200 per second, Channeled
    • Requires Serpent Stance
    • You regenerate 1 Chi every 2 seconds for 3 seconds.
  • Surging Mist (34)
    • 1000 Mana, 40 yard range, Instant Cast
    • Requires Serpent Stance
    • Heals the lowest health friendly target within 40 yards for 12,865.
    • If cast while channeling Soothing Mists, Surging Mist will be instant cast and heal that target over all others.
  • Renewing Mist (42)
    • 400 Mana, 40 yard range, Instant Cast
    • Requires Serpent Stance
    • You surround the target with healing mists, restoring 1,406 health every 0.92 for 10.08 seconds to up to 3 friendly targets within 8 yards.
    • Renewing Mist travels from friendly target to target when it heals, up to $n times.
  • Cherry Mana Tea (56)
    • Channeled
    • Requires Serpent Stance
    • For each 3 Chi you consume, you gain a charge of Mana Tea.
    • Use Mana Tea to consume the charges. Each charge restores 5% of you maximum mana. Mana Tea must be channeled, lasting 1 second per stack. Mana Tea can stack up to 50 times.
    • Cancelling the channel will not waste stacks.
  • Uplift (62)
    • 2 Chi, Instant
    • Requires Serpent Stance
    • Instantly refreshes the duration of all of your Renewing Mist periodic effects on allies, and heals them for 3,304.
  • Thunder Focus Tea (66)
    • 1 Chi, Instant
    • Requires Serpent Stance
    • You receive a jolt of energy, doubling the healing done by your next Surging Mist or Uplift within 10 seconds.
  • Summon Jade Serpent Statue (70)
    • 1200 Mana, 40 yard range, 4.58 sec cast
    • Requires Serpent Stance
    • Summons a Jade Serpent Statue at the target location. Lasts for 15 minutes. Limit 2 Statues. Only two Statues can be active or summoned within a combat session.
      • Eminence (passive)
      • When the Monk deals damage, the summoned Jade Serpent Statues will heal the lowest health nearby target within 20 yards equal to 50% of the damage done.
      • Serpent’s Salve (on-click effect)
      • Allies can right-click on the Statue to instantly be healed for 3,786. 10 charges.
  • Teachings of the Monastery (72)
    • You become adept in the ways of the Mistweaver, amplifying three of your abilities.
      • Surging Mist
      • When you Jab or Expel Harm, the cast time of your next Surging Mist is reduced by 50%. Stacks up to 2 times. Lasts 12 seconds.
      • Expel Harm
      • Expel Harm no longer has a cooldown.
      • Spinning Crane Kick
      • When you deal damage with Spinning Crane Kick while in Stance of the Wise Serpent, you heal nearby allies equal to 100% of the damage done.
  • Revival (78)
    • 1400 Mana, 40 yard range, Instant Cast, 3 min cooldown
    • Requires Serpent Stance
    • You revive the target’s spirit, temporarily resurrecting them for until cancelled with 50% health and mana.
    • Revival does not count towards the combat resurrection limit.
  • Mastery: Gift of the Serpent (80)
    • You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.
    • Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.

The idea of a melee healer with statues is very intriguing, I hope that the Mistweaver Monk play style will live up to the hype.

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